In 2009, the founders of Aximmetry dreamt of painting classical music with light. They planned to start with a piece by Bartók. The intention was to create symmetry between sound and visuals in a new art form, and soon the software “Aximmetry” was born. The name originates from Axis + symmetry.
Before long it became obvious for the creators that the same, modular, node-based graphics programming tool could be used in many real-time 3D projects, but the broadcast industry was the first in which Aximmetry acquired most of its users.
In 2017, Aximmetry sold its first license abroad in the United Kingdom. Today, Aximmetry has users on all continents with the exception of Antarctica.
In 2018, first in the industry, we set about democratizing the virtual studio market and released our free Community Edition (now called Studio Edition) to enable all interested users unlimited experimentation with high-end virtual studio technology.
In May 2020, with the integration of Unreal Engine into Aximmetry we reached out to a vast and truly global user base, and the number of Aximmetry user registrations tripled and growing exponentially ever since. To this day, we are searching for the best ways to help people delivering harmony by visual expressions, on a computer, in an easy and accessible way.
Graphical
Features
Real-Time
Features
What are the main Real-Time Features of Aximmetry?
2D/3D rendering
Post-processing
Effects
color correction
LUT
chroma keying
node-based scene editing
curve-based timeline and animation editing
Advanced 3D Graphics Features
What are the main advanced 3D graphics features of Aximmetry
HDR
Depth of Field
Shadows
Reflections
Refraction
Custom Node-Based Features
What type of custom node-based graphical elements can be
created with Aximmetry?
Materials
post-processing shaders
particle systems and effectors
Can I create other types of reusable custom nodes?
Yes, you can.
Aximmetry is a versatile Node Based editor which allows you to create your
own custom compounds/compound nodes. Which can be used for both graphical
and logical solutions to meet your unique real-time broadcasting or
projection needs.
They also can be linked to an outside source allowing reusability, and a
flexible way to update them throughout your entire project.
Animation
Features
Can I create animations in Aximmetry?
Yes! In Aximmetry
you can use keyed curve to animate any:
2D objects
3D objects
Node properties
Rendering parameters
2D File Formats
What 2D image formats are supported in Aximmetry?
The following file formats are supported in all Aximmetry
versions:
png
dds
jpg
jpeg
tif
tiff
bmp
tga
gif
psd
hdr
exr
jxr
hdp
wdp
dpx
cube
3D File Formats
What 3D model formats are supported in Aximmetry?
You can import 3D modeles
COLLADA
FBX
OBJ
You can import 3D animations
COLLADA
Broadcast
Features
Virtual Studio Features
What main Virtual Studio features can the Aximmetry provide?
Multiple virtual cameras with editable motion paths
Customizable virtual camera and broadcast control
interfaces
Virtual lighting of live actors
Live actors cast real-time shadows, reflections,
refraction
Simultaneous Inputs and Output Features
Can Aximmetry drive different types of inputs and outputs at
the same time?
SE stands for single-engine, while DE stands for dual-engine. The SE version operates using our own engine called Aximmettry engine, so that means that you can only use scenes created by this engine. The DE version supports our engine and adds support for Unreal Engine.
Broadcast Edition
Who is the Broadcast Edition meant for?
Aximmetry Broadcast Edition is suitable for professional
studios requiring camera tracking functionality.
It can be used either in a single-PC setup with
unlimited SDI / NDI input/output ports
multi-PC configuration (only as satellite(renderer)
machine
You can think of Aximmetry Composer's Flow Editor as the SE Engine. The Flow Editor is where you set up your studio scene to be rendered by Aximmetry SE. This even enables you to use both rendering engines (Unreal and Aximmetry) from one Aximmetry compound.
Aximmetry SE can open models from 3dMax or Blender. And just like in the case of Unreal, if you want to make your own scene, you will likely use one of this modeling software to design the geometry of your virtual scene.
We have several tutorials, example compounds, studios for sale, and even training courses for the SE Engine.
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