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LAUBlab V-RAYforC4D 3.4

V-Ray today is one of highest quality render tools available for production. It is widely used by professional CG artists and visualizations firms worldwide. Its proven, beautiful and super realistic image quality, at unsurpassed render speed, attracts many users from all areas. V-RAYforC4D is the Cinema4D native incarnation of this great engine. It enables you to use V-Ray directly within Cinema4D using the typical C4D like workflow. V-Ray is the de-facto standard in architecture & design visualization, car rendering, TV commercials, and many more areas, like in recent Hollywood Movies like 3D Blockbuster AVATAR. Its good, its fast, its stable! 

V-RayforC4D is a professional rendering solution for Cinema4D users, looking to get the most realistic and fastest production images (still and motion) possible when working with this specific modelling tool.

V-RaYforC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with C4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market.

Key Differentiators

Fast: V-RayforC4D results being one of the fastest render engines for Cinema4D on the market. Its short learning curves allows designers to master it in matters of days.

Artist-friendly: Built for 3D artists who want to create realistic images using fast set-ups and intuitive controls.

Smart integration: Integrated seamlessly into C4D and optimized to work with a vast collection of other plug-ins.

Creative control: Artists can create all types of physically-based materials/lighting with fast, flexible controls for enhanced realism and more creative freedom.

Affordability: V-RAYFORC4D offers versatility, speed and power at an all inclusive price that is very competitive in relationship to any comparable tool.

Key Features

New v-ray 3.4 core - blazing fast CPU & GPU rendering speed: With V-RayforC4D you can create realistic images using both CPU and GPU.

Simple usage - new full automatic sampling: Light calculation has never been easier meaning that setting up your render is now a lot faster and problem free.

Physically layered BRDF with new materials and shaders: Materials in V-RayforC4D can be constructed by using a very advanced system that gives full control to the artists.

New VFB - LUT control, denoiser & lens effects: Cut down rendering and post production times by using these new tools included in version 3.4

New V-Ray clipper, render time booleans & render mask: These are additional tools that speed up your workflow like ray-traced material rounding and rendered boolean operations.

Full MAXON hair, fur, spline and grass render support: Unmatched integration with these important C4D features.

V-Ray DR & full unlimited c4d cmd-line/teamrendering: V-RayforC4D includes for free 5dr nodes for distribute rendering.

Global illumination & accurate lights: More effective light solver calculates more accurate images.

Physical cameras - vr ready - 360 degree stereo cameras: Integrate Oculs and HTC VIVE in your workflow.

Unlimited uv's per shaders & triplanar mapping: Create single materials that can use more than one UV for texturing your models.

Proxies & instancing with shader & material randomisation tools: Handle larger amounts of geometry using less RAM.

New sky modes, areal perspective & faster volume rendering: Easier to implement environmental effects.

CPU & GPU production render & new IPR preview window: New interactive rendering tools that speed up the creation of images.

New extended render elements and id passes: More freedom and higher control for post production.

V-RAYforC4D 3.4 is released

Vienna, Austria – Nov 30, 2016 – Today, LAUBlab releases V-RAYforC4D 3.4, a powerful rendering system optimized for large productions and photo-realistic design projects.

V-RAYforC4D 3.4 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes.

V-RAYforC4D 3.4 operates under the same 3.4 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame.

"V-RAYforC4D 3.4 was a super update. From all the new features (a lot), to the super high speed calculation…and…almost no need anymore interface knowledge expertise. Since that change, all my workflow and performance change for a higher level…. it made my life easier ;)" - Nuno Silva nu.ma - Portugal

“ If there is anything that I can point at first glance in my experience with the V-RAYforC4D community is that it must be the most helpful 3D one out there. To be able to have the latest V-Ray with its really in-depth core integration inside of Cinema 4D enables our studio to seamlessly integrate it in our everyday work. We can dive deeper and really fine tune every aspect of the image or we can as easily just let it decide what’s best for the scene and have stunning imagery in both scenarios. V-Ray’s astonishing speed and deep integration end up making it feel more as a native part of C4D than a third-party software.” - Yunal Zobu MOSConsult – Bulgaria

"MOT Studios – a CG Design company, has been using VRAY4C4D for the last 7 years. It has become an integral part of our design office , one with which we cannot operate without. It has given us the edge in CG design especially in our architectural field. Over the 7 years the program has also evolved and become more fine-tuned and an excellent tool in the design arena. I would highly recommend VRAY4C4D to all C4D users" - Mouton Burger - CEO Mot Studios

Additional Features Include:

  • Greatly optimized and much faster V-Ray 3.4 core with fully automated sampling.
  • V-Ray Denoiser - Automatically remove noise and cuts render times by up to 50%
  • Virtual Reality Cameras - Render VR-ready content for popular virtual reality headsets, using 2 new cameras (spherical and stereo cube map).
  • Physical lens effects bloom and glare that help adding realism to images without need for postproduction.
  • New interactive preview (IPR).
  • Proxy Objects - Fit massive scenes into memory and cut render times using load-on-demand proxy objects.
  • Volume Rendering - Render optimized volumetric effects.

For a complete list of new features, please visit: www.vrayforc4d.net 

Features:
  • New great V-Ray 3.4 render speed. faster overall ray tracing and render performance;

  • A lot faster path tracing GI, all parts of V-Ray had been greatly optimized using state of the art ray tracing technology.

  • New progressive sampler rendering: see your render within seconds instead of waiting for buckets. Time or sampling level based for stills and animation.

  • New variance based adaptive image sampler (VBAS), in bucket and progressive mode, improved sub-pixel filtering

  • Dynamic Bucket splitting, unified sampler options (only bucket or progressive to choose)

  • 3.4 denoiser via VFB &via V-Ray denoise stand-alone tool (for animation), non destructive, can cut render time by half and more

  • Automatic sampling of lights and materials – removing the need to set subdivisions manually

  • New Global Defaults for fully automatic render settings, – just turn on GI and render.

  • V-Ray RT CPU, Cuda, OpenCL(only win) production rendering in picture viewer and editor

  • RT Light Cache support & new pre-multiplied mode in Light Cache

  • Faster Light Cache rendering,

  • Light Cache is now rendered distributed via DR

  • New feature for Light Cache for universal mode, including animation

  • Fast IPR window (interactive preview render) based on V-Ray RT v3.4 core , GPU & CPU options.

  • Multi faceted GTR BRDF (GGX pro with tail control)

  • Min shading rate (one simple global shading quality slider)

  • v3.4 clip max ray intensity setting (can speed up rendering a lot)

  • Lot faster hair, grass & fur rendering & a lot faster instance and proxy rendering

  • Probabilistic light sampling: a lot faster rendering with huge number of area lights

  • Embree 2.3 (also dynamic geometry like displacement ,hair, mb, proxies)

  • New 3.4 Render masks (textures, objects, object ids)

  • V-Ray Clipper (make easy render time sections or booleans of objects or groups of objects)

  • Reflection/refraction sets (include /exclude lists)

  • New Object based and unbiased/raytraced (still fast) subsurface scattering option in SSS2 mat and channel, RT compatible

  • New Multiple UV support per shader(!), support for unlimited UV channels chooser inside V-Ray shaders. this overcomes c4ds limitation of not being able to use mapping per shader. You can now map each shader different with any number of custom UV maps, and manage them easy via the new UVW manager tag

  • New BRDF Material presets menu inside the Advanced (Adv) BRDF

  •  New single /rgb curve option for complex IOR, Custom Fresnel curves and shader color mapping

  • New BRDF Materials: V-Ray Skin Material, V-Ray Volume Material, V-Ray Switch Material (for Scene variations based on full materials), V-Ray OSL Material (win), Stochastic Flakes Material (Brute force Physical flakes), AL_Surface BSDF Material

  • New static displacement options (faster), Open-Subdiv support via Displacement Mat option

  • UDIM texture support*

  • New “Auto” mode in color mapping dealing with 8 bit,32 bit and mp situations

  • Several New multipass channels, Separate light select layers for render elements (V-Ray light select)

  • Sampler-Info-Tex shader as in V-Ray Maya, to read out scene data and use for shading

  • OSL shader, with thin film and complex IOR shaders included (win only at the moment)

  • V-Ray frame buffer,with ICC, OCIO, LUT, cube, interactive burn, exposure, highlight, color balance controls (win only, OSX comes in SP.)

  • V-Ray physical based Lens glare glow and diffraction effects via vfb (win)

  • New vrmesh export, with all features, animated vr-meshes, hair and particles in vr-meshes

  • Additional vray shaders (vray curvature, vray ray switch, vray user data color, vray user skalar, bercon noise, Phoenix Ocean shader)

  • Optimised volume rendering

  • New Sky and Areal Fog options: Hosek sky model to simulate more natural looking skies, Ground color option for VRaySun and VRaySky, Aerial perspective for efficient and realistic atmospheric depth (fog, humidity)

  • Improved translucency in 2 sided mat

  • New Dr features (exclude local machine from render, IPR or optional computer name support)

  • V-Ray Quick setup (3 simple “speed vs. quality” sliders to tune any render setting)

  • New Simplified user interface (optional like vray 3 max)

  • New stand-alone layer_max shader (faster)

  • New Multi shader (with new options)

  • New V-Ray Instancing shader

  • New Random by ID, Random by shell command

  • New ray traced round corners, with texture option, perfectly smooth edges at render time with no additional modeling

  • Support for V-Ray VR stereo cameras: Support for 6×1 cubic and spherical 360 degree stereo VR cameras (for Hive, Samsung gear and Oculus Rift use p.e )

  • Support for sub folders in c4d search paths and for textures stored in .lib files

  • Bitmap aperture & optical vignetting in V-Ray physical camera

  • New dome light ground mode mapping

  • Shademap support for stereo images(speeds render up)

  • C4d OGl editor resolution options for bitmaps in editor

  • V-Ray presets, V-Ray tool bar

  • New V-Ray Bridge menu

  • Tool to transform similar objects automatic into render instances

  • Support for native c4d mograph shader on DR stand-alone (via vray data shader)

  • Support for c4d native vertex map on DR stand-alone (via vray data shader)

  • Support for c4d native bitmap on DR stand-alone (via bitmap to file option, fast)

  • faster vrscene export for DR (up to 10x) due new V-Ray sdk

  • New MAXON Team Render still image support, in addition to animation frame frame distribution, as alternate option to V-Ray DR, good in case you want to use native c4d shaders.

  • New asynchronous material preview (Extremely fast)

The V-RAYforC4D Project, Team & Community

V-RAYforC4D is developed by Cinema4D users for Cinema4D users. that simple. we love and use C4D since version 5 and bring in our experience as C4D users and developers at same time. this is one importance strength of the V-Ray project. Ask us direct, get free support, exchange your ideas on our very active info & support user forum, exchange your ideas with other V-Ray fellow users world wide....that's all part of V-RAYforC4D. we hope we can welcome you on board soon.

System & license Requirements
  • Supported OS: Microsoft® Windows Vista 7, Windows 8 & 10, all 64bit or Mac OSX 10.9.5 and Newer
  • We support MAXON Cinema4d R16.050, R17.055 and R 18.029 or newer, on OSX and Windows. All bundles are supported (Prime, Bodypaint, Broadcast, Visualization and Studio Bundle versions)
  • The V-RAYforC4D key or serial is based on the MAXON Cinema 4D serial number. It uses the serial starting with a “1”. It also supports MAXON license server use, (also in that case it uses the serial starting with “1”, that is assigned by the license server to each seat). The number of DR nodes are handled by the V-RAYforC4D key/serial. default are 5 free included. Extra DR node bundles (5, 10, 15) can be purchased from resellers. For Teamrender or C4d cmdline UNLIMITED number of render nodes are included FREE.(no extra licenses needed for that).
  • V-Ray is not node locked, you can freely move your license. Only needed is that the Cinema4d version you run V-Ray with, uses the same Maxon C4D serial you have bought V-Ray for.

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