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Maxon Cinema 4D R16

MAXON Computer is a leading developer of 3D software for the creative industries, best known for Its flagship 3D modeling, painting, rendering, and animation software, CINEMA 4D. Today, thousands of users across the world rely on CINEMA 4D to create cutting-edge 3D motion graphics, architectural and product visualizations, video game graphics, illustrations, and much more. MAXON's client list includes ABC, Blizzard Entertainment, BMW, BSkyB, CNN, Fox, ITV Creative, MPC (Moving Picture Company), NBC, NFL Network, Rhythm & Hues, Siemens VDO, Sony Pictures Imageworks, The Walt Disney Company, Turner Broadcasting, Vitra, and many more.

Formed in 1986 by current CEOs Harald Egel, Harald Schneider and Uwe Baertels, MAXON's headquarters is located in Germany. MAXON operates subsidiaries in the U.S. and U.K., and competence centers in Japan, France and Singapore. In addition, MAXON products are sold and supported by over 150 distributors and resellers in over 80 countries worldwide. In early 2000, Nemetschek AG (www.nemetschek.com), Europe's leading vendor of software for architecture and construction, acquired a 70% share of MAXON. 30% of shares remain in the ownership of the company's founders. Becoming part of the Nemetschek group (whose products include leading CAD brands such as Allplan, ArchiCAD and Vectorworks) has enabled MAXON to dramatically increase its sales to the architecture and visualization markets.

First released commercially in 1993 on the Amiga platform, CINEMA 4D debuted on Mac OS and Windows OS in 1996. In 2000, BodyPaint 3D followed, an innovative 3D painting application available as an integrated part of CINEMA 4D or as a standalone product for use with other 3D applications. Now in its 14th release some 18 years later, CINEMA 4D has always been known for powerful features, rock-solid stability, ease-of-use and fast workflow. Close relationships to hardware manufacturers like Intel and Apple guarantee optimized products that follow the pulse of technology closely. There has been a major feature-packed release of CINEMA 4D almost every year since its creation. Despite this rapid development speed, stability remains excellent for the product. MAXON's experienced programming team is still headed by CINEMA 4D's original programmers, who ensure that all new features stay true to their aims from day one of power, speed, stability and ease-of-use.

All New Features of CINEMA 4D Release 16

Rendering

  • The new Team Render Server adds server functionality to Team Render.
  • Add jobs to Team Render Server either via a watchfolder or a web interface
  • New Reflectance Channel allows to add multiple layers of reflections
  • Each layer can have its own bump map and reflection model
  • Create masks to control parameters of reflections, e.g. blurriness
  • New Conductor Fresnel mode
  • New anisotropic reflection model
  • Reflection and specular now combined in one channel
  • Several new reflection models
  • New cloth shading model
  • Distance dim mode to fade out reflections
  • Multipass support for reflection layers
  • New BiRender engine allows rendering of Sketch&Toon effects plus hair at the same time with increased speed and quality
  • BiRender reduces the preparation time, first results can be seen much quicker
  • Fill hair has been removed, old scenes which utilized fill hair will be tweaked automatically (increased hair count) to partially compensate for this change
  • New displacement mode for brick shader allows to create more realistic brick walls

Modeling

  • New PolyPen tool replaces the Create Polygon Tool of previous versions
  • Paint polygons, create point sequences or extrude edges intuitively
  • Existing and newly created points, edges and polygons can be moved, extruded, deleted, subdivided, etc.
  • Arcs can be created automatically
  • With Auto Weld mode enabled, edges and points snap automatically to close polygons or edges and weld or bridge geometry
  • Reproject Result projects polygons on existing surfaces
  • New procedural Bevel Deformer bevels either whole objects or selections non-destructively
  • Mesh Check checks geometry for isolated points, complex poles, non-manifold edges, boundary edges and bad or non-planar polygons
  • UVW coordinates are now created automatically for generator caps
  • Boolean object now creates a hidden Edge Selection Tag like other generators (C1,C2, …)
  • New viewport filter added to turn on/off the base workplane grid
  • New HUD element for grid spacing now available in the viewport preferences
  • Viewport Solo Mode provides a clear overview and faciliates the work with complex scenes
  • Most deformers now support falloff
  • Symmetry Object now supports clamping of points to the symmetry axis and deletion of redundant points
  • Automatically Flip function causes meshes to flip across the mirror plane depending on camera orientation
  • Cogwheel Spline got a massive update: it creates accurate Cogwheels with many new generic tooth parameters and types, new inlay and center hole parameters, not only to create accurate cogwheels, but also a plentitude of fancy objects for other purposes

UV Editing

  • New UV Peeler creates UV parametrizations for single or multiple UV islands on an object, each island corresponding to a continuous seam of selected edges along the length of a cylindrical portion of geometry
  • All UV-related features now use the same logic to determine which UV tag is affected
  • UV polygon and point modes now support tolerance parameters for rectangular and live-selection tools
  • In addition to UV polygons, interactive mapping now works on UV points
  • Support for Dolly to cursor in texture view
  • Shift + double-click a texture tag to open a new texture view

Workflow & Interface

  • A single click on the enhanced keyframe buttons now adds or removes keyframes without need to press additional keys, manipulation of multiple keyframes at once is also possible
  • New setting to remove tracks without keyframes
  • Texture Manager now shows or opens files in Finder/Explorer
  • New status icon in the Texture Manager shows if an image can't be found by the renderer and would trigger an asset error
  • New “All Parameters” option in Timeline Baker will bake all Parameters of an object
  • The Layer column of the Texture Manager now also shows the layer color
  • New “Tweak” command is a global on/off switch to enable or disable tweaking throughout Cinema 4D
  • Projection Tag has a new option to prevent accidental viewport duplication
  • New Interaction Tag allows customized  interaction with the object the tag is applied to (e.g. mouse interaction with objects can be defined by scripts)
  • New Annotation Tag allows annotations and comments directly in the viewport and can be attached to a specific point of the object.
  • Unlimited number of Annotation Tags can be used per object
  • Annotation Tag replaces former WWW Tag
  • Multiline Edit Textbox now offers an undo functionality
  • Script Editor now allows double-click operation to select and drag complete words like in a regular text editor
  • Auto-add brackets and quotation marks while typing
  • Selected text blocks can be comfortably commented out by pressing the * key
  • Likewise typing a quotation mark or bracket with a text block selected will put the block in quotes or the bracket form chosen i.e. { [ ( ' "
  • Code editors now use word wrap for better overview
  • Cursor changes from caret to text cross symbol when held over line numbers for better orientation
  • Clicking a line number will select the line next to it
  • Drag&drop selected text between multiline edit fields, including duplication by pressing Ctrl
  • Colored line flags next to the line number now indicate the edit state of lines (e.g. edited, edited but compiled, edited but saved)
  • Error message if a preset can’t be written
  • Warp Deformer now fits to object
  • Open in Finder function in the Render Queue
  • Statistics HUD renamed to OpenGL Statistics

Sculpting

  • Assign materials to a link field in the Mask Brush options, press sample button to use the first UV tag found on an object and sample the material, applying the UVs of this tag to the currently selected layer
  • Selection Brush now supports selection of points and polygons in the respective mode (either Point or Polygon mode)
  • Brushes now respect the current polygon or point selections (in Point or Polygon Mode)
  • Use materials as stencils or stamps
  • Unsubdivide command unsubdivides quad-based high resolution meshes, extracting all lower level subdivision layers, reconstructing them as sculpt objects with all required layers to recreate the original objects
  • New option in sculpting preferences now allows to constantly update the full polygon object while sculpting (with or without  Sculpt Tag)
  • New brush modifiers now allow to apply and mix the effect of the currently chosen brush with one previously used (i.e. add smooth and inflate to a pull brush)
  • Sculpt brushes now support snapping
  • Stamps and stencils now support procedural shaders
  • Python support has been added to sculpting, users can now create own brushes in Python
  • Drop down to select the motion direction of vertices (average, normal, X, Y, Z, camera)
  • Use the sculpting tools on Camera Deformer, Correction Deformer and Muscle Object
  • Display stencil permanently via visiblity option

Motion Tracker

  • Motion Tracker is a new matchmoving system in Cinema 4D
  • Full Solve command runs a completely automated solve of the footage: it adds a Motion Tracker Object and several Constraint Tags (Mask, Position, Vector, Planar, Camera Orientation)
  • Auto Tracking mode searches trackable points in the footage without user intervention
  • Tracks can be filtered by Minum Length (Frames), Maximum Acceleration, Error Threshold and Smart Acceleration
  • Manual Tracking allows for individual placement of track marks
  • Reconstruction recreates the camera movement and creates 3D feature points from tracking points
  • Mask Constraint Tag allows to exclude specific regions of the footage from 2D tracking
  • Position Constraint Tag calibrates the 3D reconstruction by defining the coordinates of a reconstructed feature (e.g. origin)
  • Vector Constraint Tag is used to calibrate a 3D reconstruction by defining the axis (direction) and/or distance of reconstructed features
  • Planar Constraint Tag calibrates the 3D reconstruction by defining the plane on which three or more reconstructed features are located (this partially defines the orientation of the reconstruction within the scene)
  • Camera Orientation Constraint Tag provides a different way of defining the scene orientation, based on constraining the camera rather than features

Exchanges

FBX:

  • Import/export based on FBX SDK 2015.1
  • Import/export of vertex color informations
  • New export option to triangulate meshes
  • New export option to export SDS subdivided meshes
  • New import option “Single Material Selection Sets” to create selection tags even if only one material is assigned
  • Shinyness (Glossiness) texture support
  • Support for relative file paths
  • Option to include/exclude lights, cameras and splines from export
  • Option to include/exclude curves from import
  • Export editor camera, if no other camera in the scene or no active camera defined
  • Optimized import/export user interface

Alembic:

  • Import and export based on Alembic SDK 1.5
  • Polygon selection tags applied to a generator are copied down to the generated object
  • Support of new Alembic (Ogawa) file format which can't be read by previous SDK (1.0)
  • Use the new cycle option and set file format to Alembic HDF5 (Legacy) to export compatible files (e.g. Cinema 4D R15)
  • New option to export vertex maps as vertex color information

After Effects:

  • The AE Plugin now exports image based 3D layers

Other

  • Cinema 4D R16 now includes a user participation program which helps MAXON to improve future releases by gathering information about common usage scenarios
  • User need to opt-in to participate
  • Users can refrain from participating at any time and delete all provided data
  • Data sent to MAXON include user statistics like used commands, project file size, usage time, preference settings and system specifications
  • All data sent anonymized, no personal information will be collected
  • Metaballs will load and render faster, viewport interaction will be better

REAL-WORLD WORKFLOW. REAL-WORLD FOOTAGE. OUT-OF-THIS-WORLD RESULTS

Cinema 4D is 3D for the real world. When you’re working with tight deadlines every day you need the right tool to meet just about any challenge. Cinema 4D R16 is uncompromising in meeting and exceeding these challenges.

Cinema 4D Release 16 was developed with all aspects of the application in mind and features were integrated or enhanced that simplify workflow and make working with CINEMA 4D even more efficient and effective. With Cinema 4D Release 16 you’ll enjoy that optimized workflow throughout the application.

REFLECTANCE CHANNEL - ADD SHINE TO YOUR SCENES
Impress clients with the new Reflectance channel in Cinema 4D R16, which lets you create multi-layered materials and surfaces with breathtaking quality. You will discover new possibilities for creating complex materials ranging from beautiful car lacquer to a wide range of textile surfaces.

MOTION TRACKER – WELCOME TO THE REAL WORLD
A precise camera reconstruction is essential for combining 3D elements with live footage for realistic-looking results. The new Motion Tracker lets you do this with just a few clicks of the mouse.

People who use Cinema 4D are problem solvers who attack problems from multiple different ways. With new motivation because of these new tools, Im really excited to see how the whole community reacts over the next couple years.

POLY PEN – A MODELING REVOLUTION
With the newly developed, multi-functional PolyPen tool – a perennial “Swiss knife” for modelers – you can intuitively paint polygons in 3D space!

SCULPTING – SHAPING THE FUTURE
The sculpting toolset in Cinema 4D R16 has been enhanced with many new and optimized tools, which makes this feature even more flexible to use and makes the tools even easier to control. High-res sculpting meshes can be imported from external applications and easily converted to low-res Cinema 4D objects with Sculpt tags, without sacrificing detail.

NEW MATERIAL AND OBJECT LIBRARY
Take advantage of a newly developed content library, which was created with your everyday production pipeline in mind.

Minimum System Requirements

Windows 7 or 8 (64-bit only) on Intel or AMD processors with SSE3 support; Mac OS X 10.7.5 or higher on 64-bit Intel-based Macs; 4 GB available RAM, DVD ROM drive. A standard DVD installation can require up to 7 GB of hard drive space. The software must be registered for unrestricted use.


Operating systems supported by CINEMA 4D R16 and BodyPaint 3D R16

Windows

Windows 8.1 64-bit (all versions)
Windows 8 64-bit (all versions)
Windows 7 64-bit (all versions)
Window 2012 Server 64-bit

OS X

Apple Mac OS X 10.7.5~(and higher)
 

CPU minimum requirements for CINEMA 4D R16 and BodyPaint 3D R16

Minimum CPU Windows PC

Intel Pentium 4
Athlon 64

Minimum CPU Macintosh

Intel Core 2 Solo


CINEMA 4D R16 and higher support the following processors families (SSE3 support required)

Intel Pentium 4
Intel Pentium 4 D
Intel XEON
Intel Core 2
Intel Core i7
Intel Core i5
Intel Core i3
Intel Celeron
Intel Celeron D
AMD Sempron
AMD Athlon 64
AMD Opteron
AMD Phenom
AMD FX
AMD Ontario
AMD Zacate
AMD Kabini
AMD Temash
AMD Beema
AMD Mullins
AMD Llano
AMD Trinity
AMD Richland
AMD Kaveri

Processors not supported

Intel Core Solo
Intel Core Duo
Intel Pentium M
Intel Xeon Phi
Intel Itanium
Intel Itanium II
Intel Pentium
Intel Pentium II
Intel Pentium III
Intel 486
AMD K6
AMD K7
AMD Athlon XP/MP
AMD Duron
Power 4
IBM PowerPC G3
IBM PowerPC G4
IBM PowerPC G5
ARMVIA C7

Graphics cards

Generally speaking, CINEMA 4D and BodyPaint 3D support all OpenGL 2.1-capable graphics cards. Nevertheless, we recommend using a dedicated 3D graphics card with an AMD or NVIDIA chip set. High-performance graphics chips are currently already available in mid-range laptops.Make sure that you always use the most current certified graphics card driver (no beta versions).To find out more about processing speed, CINEBENCH test results can be found online.Important noticeMAXON is not responsible for the compatibility of individual graphics cards with the OpenGL mode. Due to the large number and types of available chip sets, operating systems and driver versions we cannot guarantee the compatibility of all systems.The technical specifications of MAXON products are constantly changing. Please use the most current demo version of the software to test its compatibility on your computer.

Regarding NVIDIA 3D Vision

A quad buffered graphics card is required to use NVIDIA's 3D Vision Shutter glasses for viewing the stereoscopic display in CINEMA 4D.

An overview of graphics cards that meet all requirements can be found here: http://www.nvidia.com/object/quadro_pro_graphics_boards.html

CINEMA 4D Studio

Everything You Need for High-End 3D

CINEMA 4D Studio is the very best that MAXON has to offer for professional 3D artists. If you want to create advanced 3D graphics but need a helping hand to ensure you create jaw-dropping graphics quickly and easily, then this is the choice for you.

CINEMA 4D Broadcast

The 3D Motion Graphics Powerhouse

CINEMA 4D Broadcast has everything you need to create dynamic broadcast graphics quickly and easily. If you are a motion graphics artist looking to add 3D to your existing suite of tools, then this is the ideal choice for you.

CINEMA 4D Visualize

The Professional Solution for Architects & Designers

Whether you need to visualize a mobile phone, a building, a car or anything else, CINEMA 4D Visualize provides everything you need to produce fantastic images and animations quickly, easily and to any level of realism.

CINEMA 4D Prime

Professional 3D Starts Here

Renowned for its ease of use, speed and professional results, CINEMA 4D Prime is an ideal choice for all graphic designers looking to add 3D to their toolset.

BodyPaint 3D

For all Your 3D Painting Needs

Wouldn't it be great if you could have all your favorite image editing tools in a single 3D environment? Wouldn't it be great if they worked in conjunction with your 3D application rather than against it? Well, that is exactly what BodyPaint 3D does!

MAXON Service Agreement

No more surprises when planning next year's expenses

The MAXON Service Agreement (MSA) is optionally available to MAXON customers. When a new software version is available, MSA participants will receive these automatically, allowing them to take advantage of all new features and advancements.

The MAXON Service Agreement is ideal for companies working with fixed budgets - no more surprises when planning next year's expenses.

Do you qualify for Maxon student pricing?

Educational versions of Maxon products are restricted in duration of use and may not be used for commercial projects.

Students and teachers who meet the conditions described below are qualified to purchase their own MAXON software products at special rates or under special conditions. These products are restricted in their usage rights as set forth in the License Agreement.

Students must meet the following criteria to qualify:

  • Possess a valid certificate of enrollment valid for at least 6 months after the acceptance of this agreement 

  • Be studying for an officially recognised qualification of any of the following: HND, HNC, foundation degree, national diploma, degree

Teachers must meet the following criterion to qualify:

  • Be a registered teacher at a certified school, college or university

After purchasing a MAXON product, you will be in possession of a temporary registration code. This code will expire exactly three months after entering the registration code into the product. To be able to use the software beyond this three-month period you must register with MAXON as an authorized user (we recommend that you do this right away).

After registering as an authorized user you will receive a new registration code that will allow you to use the software for an additional 13 months. Four months prior to the expiration of this registration code the software will notify you automatically of its impending expiration. Once the software expires you will no longer be able to work with it. The software can be renewed for an additional 13-month period provided the authorized user submits new proof(s) of study, as stipulated above.

List of competitive products we accept as sidegrade*:

  • Abvent - Artlantis Render /-Studio

  • Autodesk - 3ds Max / 3ds Max Design

  • Autodesk - Maya Complete /-Unlimited

  • Autodesk - Mudbox

  • Autodesk - Softimage / XSI

  • DAZ Productions - Carrara Pro

  • Luxology - Modo

  • MAXON BodyPaint 3D R4.x and earlier and all Student licenses of BodyPaint 3D

  • MAXON CINEMA 4D R11.x and earlier and all Student licensses of CINEMA 4D

  • McNeel - Rhino

  • NewTek - LightWave 3D

  • Pixologic - ZBrush

  • Side Effects - Houdini-Escape /-Master

  • Smith Micro Software - Amapi Pro

  • Smith Micro Software - Shade Pro

* Only valid when providing proof of purchase of a commercial version of the products below or a serial number.

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