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The Foundry MODO 801

Smart software for creative people

Our software solutions are anything but ordinary. The workflows they create serve multiple industries and generally make doing creative things a walk in the park.

We know that tools in VFX are also relevant to designers and vice versa. It’s that understanding that helps us to develop flexible, open products that solve problems.

The portfolio is as creative as it is technical, packed full of groundbreaking award-winning techy goodness that will have even the most demanding organization or one-man-show salivating.

We are a little bit proud of what we achieve at The Foundry and want to take you on our journey with us.

There are three things that make The Foundry unique

  1. Our forward-thinking approach to making creative software
  2. The people that drive it
  3. Meaningful relationships with our customers

Go beyond the traditional 3D workflow to an immersive creative experience.

MODO 801 offers innovative new and refined workflows for design ideation, game content creation, character animation, and producing high-quality advertising images. Created with artistic workflows in mind, MODO 801 puts the fun back into digital content creation and design. With the freedom to explore, artists and designers can focus on creative efforts that maximize quality output in less time. 

The next generation of 3D content creation

MODO brings you the next generation of 3D modeling, animation, sculpting, effects and rendering in a powerful integrated package. An end-to-end solution delivering raw horsepower, refined technology and robust workflows, MODO is the creative option of choice for artists and designers around the world - from home-based hobbyists to Hollywood studios.

Why MODO?

  • MODO makes creative exploration possible with fast and intuitive polygon modeling and sculpting tools that allow you more time to explore and visualize new ideas
  • Offers out-of-the-box value with highly-integrated modeling, painting, sculpting, effects, animation and unlimited network rendering capabilities
  • Ensures consistency with a philosophy of tool re-use, easy-to-learn workflows and a fully customizable UI that is unmatched in any other 3D software
  • Integrates seamlessly into existing pipelines with built-in Python scripting and versatile SDK
  • Get instant results for interactive design reviews with the use of the photorealistic preview render

Buy 801 now and get 901 when it ships!

Exciting news—MODO 901 is coming soon! But why wait until then? You can buy MODO 801 now, and automatically get upgraded to 901 when it’s released.

MODO 901 is the most significant update yet. From modeling and texturing, to animation and rendering, MODO 901 delivers powerful new creative tools and productivity-enhancing workflows that impact your entire 3D content creation process.

Just a few of the highlights we’re excited to announce:

  • Better Booleans in every box, with MeshFusion (a $395 value) now included
  • Really cool new progressive texture baking
  • A host of new and improved tools for everyday modeling tasks
  • Better ways of working with both regular and UDIM multi-tiled UVs
  • Layered multi-resolution sculpting

And there’s much, much more to come, with plenty of big news still under wraps!

Ignite your MODO mojo with 801

MODO 801 offers innovative new and refined workflows for design ideation, game content creation, character animation, and producing high-quality advertising images. Created with artistic workflows in mind, MODO 801 puts the fun back into digital content creation and design. With the freedom to explore, artists and designers can focus on creative efforts that maximize quality output in less time.

Nodal Shading
Enhancing the existing material process, the new nodal shading view let's artists of every level create more complex shaders and materials. Artists can now more easily visualize complex material setups quickly and alter values of textures and shaders on a per-sample basis with the new Shader Inputs or Procedural Output channels for color, value and alpha. Users of other 3D packages might also find this to be a more familiar working environment now.

Enhanced snapping
Create complex sets of snapping conditions with the addition of new snapping presets, enhanced snapping options and intelligent snapping controls. This re-invented toolset adds precision and intelligence to the modeling process and features an almost unlimited number of combinations that automatically react to the context in which you are working.

Animation Improvements
New keyframing features include Time Markers, Onion Skinning, Spacing Charts, and In-between Tools. These additions to the animation workflow will resonate with traditional animators and make MODO even more approachable to those learning. Animators can now also load standard motion capture formats or transfer existing MODO character animation more easily with the easy to use retargeting toolset. All these tools provide the perfect framework to animate believable characters.

Rigging and Deformers
The new Wrap, Lattice and Bezier Deformers extend MODO’s robust Order of Operations (OoO) deformation tools. The Wrap Deformer greatly enhances MODO’s rigging toolsets enabling animation on high-resolution objects such as character meshes. The Bezier Deformer gives amazing control over complex curve-based deformations.

Referencing
Referencing in MODO 801 allows for efficient collaborative workflows and asset reuse that just simply works. Collaborate more efficiently with significantly enhanced referencing workflows that enable overriding referenced scene items and manage complex scene creation with segmented portions that can be executed simultaneously - eliminating the need to maintain and manually update multiple master scenes or setups.

New COLLECTIVES Workflows
MODO 801 features more advanced relighting capabilities in NUKE with the addition of Diffuse Coefficient Outputs. When combined in NUKE raw diffuse color, diffuse amount and energy conservation will equal the diffuse coefficient. MODO 801 also includes a fully integrated color management pipeline, built on the industry standard OpenColorIO library, matching NUKE’s default config - ensuring color consistency across all applications in the COLLECTIVES. The data exchange between MODO and MARI now features UDIM import as well as other improvements for working more efficiently with UDIM tiles.

Dynamics and Particles
Further additions and refinements to MODO’s Dynamics and Particle system frees you creatively - even the most ambitious ideas are possible. Effects artists can now simulate flexible ropes and chains, shatter objects to create realistic destruction animations or use the new Glue system to simulate layers with breakable constraints.

Improved dynamic replicators now allow replicated objects to interact with each other using the dynamics system.

Hair and Fur
MODO 801 dramatically improves interactivity and control when styling hair and fur. New hair guides can be generated from the base geometry or interpolated from existing guides. Artists can even sketch guides directly on the screen and relatively constrain them to the base surface. Managing complex hairstyles is now much easier with the addition of Hair Sets and improvements to guide workflows.

Painting and Sculpting Enhancements
MODO 801 lets you paint curved lines across a surface with greater control. The new Auto Scale and 2D/3D curve options for brushes improve both painting and sculpting workflows. These painted curves could be used as part of the design’s look, guides for modeling or elements of a sculpt.

Texture Baking
MODO 801 now has the baking tools and access that games artists need. New render item channels provide greater control over output resolutions and cage baking with a vertex map can now be used to bake normal map information from one object to another. In addition, a choice of tangent vector types for normal map baking and rendering includes a new option in which the resulting normal map is computed in line with popular game engines.

UV Unwrap
Unwrap with better results in less time when editing complex UV layouts or creating tiled UDIMs in MODO 801. Performance of the UV selection, camera navigation and paint selection processes have all been significantly improved along with new UV unwrap and relax tools that support an Angle Based flattening method. Other enhancements like Show Inactive, Pack UDIM, SlipUV startup state, Symmetrize and Merge continue to make MODO’s UV workflows best in class.

GL Measures
Often MODO scenes contain a lot of information that is useful to both animators and anyone else who wishes to review or rework a scene. The GL Measures in MODO 801 give artists the ability to expose relevant information in the viewport display, making scenes more readable in a collaborative environment.

New Materials and Textures
Additional preset material types have been added to MODO 801 allowing artists to more easily add realism to scenes containing complex, yet natural phenomena. Simulate the oil-on-water look or the colorful swirls often observed on a soap bubble with the new physically based Thin Film material or gain powerful control over viewing-angle-dependent effects where light is diffracted, creating unique rainbow effects on a surface, with the new Iridescence material. Further improvements to material control also come with the new Poisson Cellular Noise and Screen-Space Curvature textures.

General Improvements
MODO 801 brings high-end features to the masses and builds upon the groundbreaking content creation functionality that was implemented in the last release. Nearly every element of the end-to-end 3D workflow has been improved upon and tweaked in response to extensive customer feedback from a wide range of industries.

Features

Modelling.png

Modeling

MODO has the fastest, most advanced polygonal and subdivision surface 3D modeler anywhere. MODO’s flexible modeling tools are ideal for precision modeling of mechanical and architectural designs, and for freeform organic modeling of virtually any shape. Integrated multi-res sculpting tools work alongside traditional modeling tools to offer a superior modeling experience as well as providing unique workflows for ZBrush users.


Painting.png

Sculpting

In MODO, sculpting and traditional modeling are brought together in one application. When you need sculpting tools, they are always right at hand. Together, the combination of modeling and sculpting tools in a single application delivers a uniquely powerful 3D modeling experience.


  Animation.png

Animation

Animating in MODO comes naturally as the modeling and animation tools work hand in hand. The same tools used in modeling are directly leveraged in the animation system. As you create in MODO, time is just another dimension for you to draw upon. Use MODO to create precise mechanical animations or fully articulated skinned characters.


Particles.png

Rendering

MODO is equipped with one of the world’s great renderers for creating gorgeous images and animations – and for baking out everything from HDRI files to textures for game engines. The renderer is provided as both a final render engine and as an optimized progressive refinement system that updates nearly instantly as you model, paint or change any item property within MODO. The renderer is an over-achiever that offers that rare blend of speed and quality, and includes UNLIMITED network rendering on Mac, Windows and Linux platforms.


Effects

The MODO simulation engine includes solvers for rigid and soft body dynamics as well as an integrated rules based, procedural particle system. Preparing and refining Dynamics and Particle simulations is made easy with a Preset browser to speed up layout and setup tasks, while the underlying framework relies on nodes to create more advanced setups.

MODO in design

 

 


MODO and 3D printing a perfect pairing for Kaenon sunglasses design

 

 


Behind the scenes at DMAX Imaging

 

 


Gene DuPont - Package design made easy in MODO


MODO in film

 

 


NUKE and MODO make a big impact in The Monuments Men

 

 


Breaking down borders in film and design with MODO

 

 


Behind the scenes at New Deal Studios


MODO in games

 

 


MODO brings the landscapes of Borderlands 2 to gritty life

 

 


MODO adds character to Sly Cooper: Thieves in Time game

 

 


Test Drive Unlimited 2 accelerates with MODO


MODO in shortform

 

 


MODO and NUKE-powered whimsy for Roof Studio

 

 


Behind the scenes at New Deal Studios

 

 


Viscira takes us inside the body with MODO
 

 
 

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