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LAUBlab V-RAYforC4D 3.6

V-RAY today is one of highest quality render tools available for production. It is widely used by professional CG artists and visualizations firms worldwide. Its proven, beautiful and super realistic image quality, at unsurpassed render speed, attracts many users from all areas. V-RAYforC4D is the Cinema4D native incarnation of this great engine. It enables you to use V-RAY directly within Cinema4D using the typical C4D like workflow. V-RAY is the de-facto standard in architecture & design visualization, car rendering, TV commercials, and many more areas, like in recent Hollywood Movies like 3D Blockbuster AVATAR. Its good, its fast, its stable! 

V-RAYforC4D is a professional rendering solution for Cinema4D users, looking to get the most realistic and fastest production images (still and motion) possible when working with this specific modelling tool.

V-RAYforC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with C4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market.

Key Differentiators

Fast: V-RAYforC4D results being one of the fastest render engines for Cinema4D on the market. Its short learning curves allows designers to master it in matters of days.

Artist-friendly: Built for 3D artists who want to create realistic images using fast set-ups and intuitive controls.

Smart integration: Integrated seamlessly into C4D and optimized to work with a vast collection of other plug-ins.

Creative control: Artists can create all types of physically-based materials/lighting with fast, flexible controls for enhanced realism and more creative freedom.

Affordability: V-RAYFORC4D offers versatility, speed and power at an all inclusive price that is very competitive in relationship to any comparable tool.

Key Features

New V-RAY 3.6 core - blazing fast CPU & GPU rendering speed: With V-RAYforC4D you can create realistic images using both CPU and GPU.

Simple usage - new full automatic sampling: Light calculation has never been easier meaning that setting up your render is now a lot faster and problem free.

Physically layered BRDF with new materials and shaders: Materials in V-RAYforC4D can be constructed by using a very advanced system that gives full control to the artists.

New VFB - LUT control, denoiser & lens effects: Cut down rendering and post production times by using these new tools included in version 3.6

New V-RAY clipper, render time booleans & render mask: These are additional tools that speed up your workflow like ray-traced material rounding and rendered boolean operations.

Full MAXON hair, fur, spline and grass render support: Unmatched integration with these important C4D features.

V-RAY DR & full unlimited c4d cmd-line/teamrendering: V-RAYforC4D includes for free 5dr nodes for distribute rendering.

Global illumination & accurate lights: More effective light solver calculates more accurate images.

Physical cameras - vr ready - 360 degree stereo cameras: Integrate Oculs and HTC VIVE in your workflow.

Unlimited uv's per shaders & triplanar mapping: Create single materials that can use more than one UV for texturing your models.

Proxies & instancing with shader & material randomisation tools: Handle larger amounts of geometry using less RAM.

New sky modes, areal perspective & faster volume rendering: Easier to implement environmental effects.

CPU & GPU production render & new IPR preview window: New interactive rendering tools that speed up the creation of images.

New extended render elements and id passes: More freedom and higher control for post production.

V-RAYforC4D 3.6 is released

The V-RAYforC4D team is pleased to announce the availability of V-ray for Cinema 4D 3.6, is a professional rendering solution for Cinema 4D users, looking to get the most realistic and fastest production images (still and motion) possible when working with this specific modeling tool.

What's new in 3.6 release:

FEATURES:

  • Adaptive lights feature (up to 7x faster rendering- new unbiased Chaosgroup technology for very fast light calculations even with uge amounts of lights)
  • 3.5/3.6 core (extra speed)
  • New 3.5 V-Ray standard material (heavy optimized new V-Ray Material with new SSS options, Features and layout like the native V-Ray Max Mtl)
  • New .VrMat(.Vizmat) material loader
  • New AL_Hair material
  • New MDL Material (Nvidia Material Format)
  • New TexHairinfo sampler shader
  • New TexParticle sampler shader (can sample color, emission, lifespan, velocity, age, opacity of particles like xparticle)
  • New TexLut shader
  • New Multishader modes
  • New interactive lens effects in VFB
  • New denoiser option for progressive render
  • Denoiser + lens FX can be used together now
  • Glossy fresnel option (in new V-Ray standard mtl)
  • Full Light select layers (for bflc, bfbf)
  • Resume render for progressive and bucket mode(bucket in vfb)
  • Hybrid cuda rendering (cpu+gpu)
  • Mirror vfb channels to PV (picture viewer)
  • New Blend Material
  • faster bitmap chaching for shader previews (editing big hdri bitmaps etc)
  • added multiplier in lumiance of new standard mtl for higher light intensty values via textures or color inputs
  • GI defaut on
  • changed triplanar mapping default scale

WIP 3-6 features:

  • V-RayVolumeGrid Rendering: openVDB cache file support
  • first direct xparticle support (via particle tex, some attributes of xparticles can be read out, more xparicle support also for specific xp4 features might come in 3.6.x builds and v4.0 2018)

Fixes and modifications:

  • fixes in OGL
  • Fixes in colorcorrection cache wrong
  • fixes slow opening cases with OGL
  • fixes crash in ipr with dome light in osx
  • fix in DR c4d shader autobaking support
  • adapted default settings
  • fixes up camera moves not updated in soem cases in IPR
  • Fixes in light preset icons OSX
  • fixes in V-Ray Standalone creating black buckets on some hardware
  • Fixes to V-Ray stereo cam
  • fixes to mp channel/multiple multi matte IDs not rendering in vfb
  • fixes to vfb saving behavior
  • fixes IPR uses wrong visibility in cases
  • fixes to shade map mode and stereo cams (vr cams) and DR
  • fixed in new standard material
  • fixes to vray clipper wrong in some situations with vrmheses or renderinstances
  • fixed bug with identical materials on different mapped selections
  • fixed vraya comp tag settings ignored on hierarchical renderinstances
  • removed multiple word paramater from standard mtl
  • Improved AL-surface Material
  • improved Stochasic Material with UV channel selection
  • cuda fixes
  • very strong displaced surfaces with small details, GGX can produce unnatrual dark reflections in soem cases with dynamic geometry. this is from Chaosgroups V-Ray sdk, you can use blinn or ward BRDF with the option "fix dark edges" option on in that case, or the new Standard Mtl with blinn or ward.
  • deep output option added in translator tab for vfb saving
  • OSX coordinate manager guilocking case fixes
  • updated light tag gui
  • added options to normal tag (invert/swap seperate channels etc)
  • fix to reflection sets feature
  • please note that OSX has no OSL support by the V-Ray sdk yet. Once Chaosgroup adds this to the sdk we add it too of course.
  • please note that the vfb on osx must be always closed via th stop button in vfb.
  • please note that from V-Ray osx sdk, the vfb always stays as front window (this affects only the widget version needed to be used in osx c4d, we reported it to Chaosgroup)
  • added UTF8 support in 3.5 V-Ray sdk (allows "umlauts" in files and paths for V-ray shaders etc, we stil recommend not using special characters in files or names)

About V-ray for Cinema 4D. V-RAYFORC4D is an industry standard and it is used by many big studios all over the world. It integrates seamlessly with Cinema 4D and it offers a very short learning curve making it also one of the most accessible rendering tools on the market. V-RayforC4D 3.6 is seamlessly integrated and optimized for both CPUs and GPUs, using whatever an artist picks to deliver high-quality imagery and animation quickly, even when working with complex 3D scenes. V-RayforC4D 3.6 operates under the same 3.5/3.6 core technology that has made V-Ray an industry-standard in visual effects, broadcast and architectural design projects for nearly 20 years. With a vaste lighting, shading, and rendering toolkit at their disposal, artists and designers have full control over the entire creative process, from real-time look development to the final frame.

  • Fast: V-RAYFORC4D results being one of the fastest render engines for Cinema 4D on the market. Its short learning curves allows designers to master it in matters of days.
  • Artist-friendly: Built for 3D artists who want to create realistic images using fast set-ups and intuitive controls.
  • Smart integration: Integrated seamlessly into C4D and optimized to work with a vast collection of other plug-ins.
  • Creative control: Artists can create all types of physically-based materials/lighting with fast, flexible controls for enhanced realism and more creative freedom.
  • Affordability: V-RAYFORC4D offers versatility, speed and power at an all inclusive price that is very competitive in relationship to any comparable tool.

For a complete list of new features, please visit: www.VRAYforc4d.net 

The V-RAYforC4D Project, Team & Community

V-RAYforC4D is developed by Cinema4D users for Cinema4D users. that simple. we love and use C4D since version 5 and bring in our experience as C4D users and developers at same time. this is one importance strength of the V-RAY project. Ask us direct, get free support, exchange your ideas on our very active info & support user forum, exchange your ideas with other V-RAY fellow users world wide....that's all part of V-RAYforC4D. we hope we can welcome you on board soon.

System & license Requirements
  • Supported OS: Microsoft® Windows Vista 7, Windows 8 & 10, all 64bit or Mac OSX 10.9.5 and Newer
  • We support MAXON Cinema4d R16.050, R17.055 and R 18.029 or newer, on OSX and Windows. All bundles are supported (Prime, Bodypaint, Broadcast, Visualization and Studio Bundle versions)
  • The V-RAYforC4D key or serial is based on the MAXON Cinema 4D serial number. It uses the serial starting with a “1”. It also supports MAXON license server use, (also in that case it uses the serial starting with “1”, that is assigned by the license server to each seat). The number of DR nodes are handled by the V-RAYforC4D key/serial. default are 5 free included. Extra DR node bundles (5, 10, 15) can be purchased from resellers. For Teamrender or C4d cmdline UNLIMITED number of render nodes are included FREE.(no extra licenses needed for that).
  • V-RAY is not node locked, you can freely move your license. Only needed is that the Cinema4d version you run V-RAY with, uses the same Maxon C4D serial you have bought V-RAY for.

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