V-RAYforC4D is a professional rendering solution for Cinema4D
users, looking to get the most realistic and fastest production images (still
and motion) possible when working with this specific modelling tool.
V-RAYforC4D is an industry standard and it is used by many big
studios all over the world. It integrates seamlessly with C4D and it offers a
very short learning curve making it also one of the most accessible rendering
tools on the market.
being one of the fastest render engines for Cinema4D on the market. Its short
learning curves allows designers to master it in matters of days.
Built for 3D
artists who want to create realistic images using fast set-ups and intuitive
Integrated seamlessly into C4D and optimized to work with a vast collection of
Artists can create all types of physically-based materials/lighting with fast,
flexible controls for enhanced realism and more creative freedom.
V-RAYFORC4D offers versatility, speed and power at an all inclusive price that
is very competitive in relationship to any comparable tool.
New V-RAY 3.6 core - blazing fast CPU & GPU rendering speed:
With V-RAYforC4D you can create realistic images using both CPU and GPU.
Simple usage - new full automatic sampling:
Light calculation has never been easier meaning that setting up your render is
now a lot faster and problem free.
Physically layered BRDF with new materials and shaders:
Materials in V-RAYforC4D can be constructed by using a very advanced system that
gives full control to the artists.
New VFB - LUT control, denoiser & lens effects:
Cut down rendering and post production times by using these new tools included
in version 3.6
New V-RAY clipper, render time booleans & render mask:
are additional tools that speed up your workflow like ray-traced material
rounding and rendered boolean operations.
Full MAXON hair, fur, spline and grass render support:
Unmatched integration with these important C4D features.
V-RAY DR & full unlimited c4d cmd-line/teamrendering:
V-RAYforC4D includes for free 5dr nodes for distribute rendering.
Global illumination & accurate lights:
light solver calculates more accurate images.
Physical cameras - vr ready - 360 degree stereo cameras:
Integrate Oculs and HTC VIVE in your workflow.
Unlimited uv's per shaders & triplanar mapping:
materials that can use more than one UV for texturing your models.
Proxies & instancing with shader & material randomisation tools:
Handle larger amounts of geometry using less RAM.
New sky modes, areal perspective & faster volume rendering:
Easier to implement environmental effects.
CPU & GPU production render & new IPR preview window:
interactive rendering tools that speed up the creation of images.
New extended render elements and id passes:
More freedom and
higher control for post production.